using Prime31;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class bounce : MonoBehaviour
{
    public float jumpHeigth = 10;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
    public void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.tag == "Player" && !collision.gameObject.GetComponent<CharacterController2D>().isGrounded)
        {
            GetComponent<Animator>().Play(Animator.StringToHash("bounce"));

            collision.gameObject.GetComponent<playerControl>().Jump(jumpHeigth);
        }
    }
}
